Denial

I created this game for the Nokia 3310 Jam 5 with several team members from the Yggdrasil project. This game jam had extremely restrictive limitations, requiring a very low resolution and only 2 colors from a handful of color schemes. As the sole programmer, this forced me to develop new tools and systems to fulfil these requirements. I am very pleased with how the game turned out.

Yggdrasil

I returned to my college campus for the 2023 Global Game Jam to create this game with a dev team of 9 people. I took on a majority of the programming as a Lead Engineer, and helped team members who needed assistance as necessary. We decided to continue work on this game, so as to finish the many features we wanted to add but had to cut for time.

Graveyard Shift

I developed this game for the College Game Jam with two classmates. Since we were all primarily programmers, we split the art and programming work between ourselves. This project taught me more general aspects of game production, since each of us went outside of our comfort zones to fill the roles that were missing from the project.

In Vein

I worked on this game with seven classmates during the 2020 Global Game Jam. This was the first Unity project I worked on, and so I was involved in the Game Design, Art, and UI rather than Programming. I learned how to work in larger groups with this project, because the team was composed of 7 people.

Grandmother’s House

This game was created using Javascript during the 2019 Global Game Jam.  The dev team consisted of three people. My role in this product was creating the art and animations. This experience taught me valuable lessons about time management, as it was the first Game Jam I finished with a complete Game.

Sinking Submarine

This game was made over the course of a month for the Pirate Software 14 game jam. The dev team was made up of five members, including myself, one other programmer, and three artists. I am very pleased with the results we managed to produce

Paranoia

I created this One-Page TTRPG for the 2023 One-Page RPG game jam. This was a very fun solo project which I drafted up over the course of a month and wrote using a mildly edited scan of handwritten strips of paper laid across the page.